Beekeepers: Simulating a Real Hive in Godot

Two weeks ago I wrote about Idle Beekeepers and mentioned it was a spin-off of a bigger game. This is that game. Beekeepers is a calm management game about real beekeeping, built in Godot, and it’s close to the end. The field in spring: two hives, planting plots, and a banner saying what needs doing next and when. ...

October 21, 2026 · 4 min · 737 words · Sylvain Cau

Idle Beekeepers: A Slow Game About Real Bees

Idle Beekeepers is a slow idle game about keeping bees the way beekeepers really do. It plays in your browser and installs like an app. Year 9: forty colonies, a honey house, a workshop and a cellar. The premise You’re a burnt-out office worker. One day a parcel arrives: a second-hand beekeeping book from your aunt. No letter, just a line on the flyleaf: “You always did like a system you could watch work.” ...

October 10, 2026 · 5 min · 895 words · Sylvain Cau

Game Dev - Unity

After spending years trying to build mini D&D games using JS, Elm, Elixir, etc… I decided to give a shot to Unity. Dungeon generator I decided to jump right away into Unity and build a procedural dungeon generator from scratch. As expected the result was not great (pretty ugly let’s be honest). It’s not that C# is difficult, but you have to learn a new tool (Unity) which comes with a lot of new concepts and options that if you don’t know makes your task more complex. ...

September 2, 2021 · 2 min · 418 words · Sylvain Cau